You ever ran into this issue where you were modeling something and wanted to add a loop cut, but the loop cut goes around the entire object? Or crosses more faces than you’d like? If you want to know how to loop cut only one face, I have a simple solution for you!
Restrict Loop Cut to One Face
Simply select the face you want to add your loop cut to, press Y on the keyboard, and then Ctrl+R to add your loop cut.
That’s it!
So, what Y does in this context is toggle the loop cut to operate in the “Correct UVs” mode. This mode ensures that the UV mapping is preserved correctly when you add the loop cut. This is particularly useful if you have a UV map that you want to maintain without distortion.
Thank you for checking out my Blender Note! I am by all means a beginner in Blender, so I do not feel qualified to label this post as a 'tip' or 'tutorial'. However, I decided to upload this note for myself, and hopefully it can be useful to others as well.
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