For the project I’m currently working on, I need to display an image texture with transparency on my Blender model. It took a lot of effort to try and get this done, and it’s not ideal, but it works! So I’m hereby sharing my nodes setup for the Shader Editor, for future reference and just in case it is of use to anyone else too.
For the record, for this project, I am user Blender version 2.82 and I use the EEVEE rendering engine.
Thank you for checking out my Blender Note! I am by all means a beginner in Blender, so I do not feel qualified to label this post as a 'tip' or 'tutorial'. However, I decided to upload this note for myself, and hopefully it can be useful to others as well.