Let’s say you’re modeling a little fox. You got its head, its tail, ears and paws. But then you need to mirror those ears and paws to the exact opposite part of the body of the fox. How do you do that?
Well, this is what I was running into when modeling in Blender today and I finally decided to write down the exact EASY steps that you need to take to mirror an object in Blender
Follow these steps:
First, you need to make sure the object you want to mirror on is in the middle.
Then in Object Mode, set Cursor to World Origin by going to Object -> Snap ->Cursor to World Origin.
Select the object you wish to mirror and go to Object -> Mirror and choose X, Y or Z Global. Choose the axis you need to mirror your object on.
And that’s it!
If this doesn’t work, go to Transform Pivot Point at the top and set it to 3D Cursor. (This is normally set to Median Point by default.)
Thank you for checking out my Blender Note! I am by all means a beginner in Blender, so I do not feel qualified to label this post as a 'tip' or 'tutorial'. However, I decided to upload this note for myself, and hopefully it can be useful to others as well.
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