So I was working on yet another cute cat blob character in Blender, and this time I was using Mirror Mode to create it. Then I reached the point where I have to add a pair of cute, big eyes to the character. Now, I did this before by setting the Cursor to World Origin in Object Mode, but this time I wanted to see if there is a way to do it differently.
Mirror an Object with the Mirror Modifier
Luckily, Blender is packed with possibilities and yes, I found another way to mirror the eyes!
To mirror the object, I used Mirror Modifier. This means I made the eye, fitted it into the socket of my character and while having it selected, I added the Mirror Modifier and set the correct axis (in my case the Y axis) and it added the other eye right in the correct place!
I created this character in Blender 3.2.0.
Thank you for checking out my Blender Note! I am by all means a beginner in Blender, so I do not feel qualified to label this post as a 'tip' or 'tutorial'. However, I decided to upload this note for myself, and hopefully it can be useful to others as well.
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