Blender: Noise Texture Not Applied Properly

While working on my coffee bean model in Blender that I sculpted, I ran into a problem when I wanted to connect a Noise Texture to add some variation to the colors of the beans. I wasn’t sure what was going on, but after a few minutes, I figured it out!

First, my problem was as you can see in the image above: I added a Noise Texture to my sculpted coffee bean, but it was only applied to just a speck of the object.

Simple Solution!

The solution was very simple. After going into Edit Mode and selecting the entire object, I pressed U on the keyword for Unwrap, and selected ‘Project from View’. This solved my problem, and hopefully yours too!

For reference, I am using Blender 4.3.2.

Mari's Note

Thank you for checking out my Blender Note! I am by all means a beginner in Blender, so I do not feel qualified to label this post as a 'tip' or 'tutorial'. However, I decided to upload this note for myself, and hopefully it can be useful to others as well.


♥ If you find my notes useful, please consider supporting me by making a small donation via my Ko-Fi page!

Comments

No comments yet. Why don’t you start the discussion?

Leave a Reply