Blender Problem: Model Turned Green in Sculpt Mode?! (Fixed!)

So I subdivided a cube, copied it (Shift+D) and created a starter shape that I want to sculpt into a cat in Sculpt Mode. I joined the subdivided cubes together and went into Sculpt Mode, but a part of the object appears green and the other part turned blue (it wasn’t blue at first).

I’m not sure if this would have caused an issue while sculpting, but I wanted it to just look normal anyway, so I looked for a solution. And I found it!

Easy solution

Just go into Sculpt Mode and find ‘Face Sets’ at the top. Open it up and click on ‘Face Set from Visible’. That fixes the problem!

Note: I am using Blender 3.5.

Mari's Note

Thank you for checking out my Blender Note! I am by all means a beginner in Blender, so I do not feel qualified to label this post as a 'tip' or 'tutorial'. However, I decided to upload this note for myself, and hopefully it can be useful to others as well.


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