As I was trying to make a realistic cat model using mirror mode in Blender, I eventually stumbled upon a weird/ugly seam in my object after applying Subdivision Surface.
This is how I fixed the issue as shown in the image above:
– I disabled “Display modifier in viewport” on the Mirror Modifier
– Then I was able to see the meshes/faces that don’t belong there
– I simply removed them and re-enabled “Display modifier in viewport”
This made the neck of my cat nice and smooth. Now, I also had a problem across the cat’s chest with another ugly seam, and I applied a couple of tips I found on the internet to fix that. Below is a list of possible fixes:
- Apply object rotation and scale. Ctrl+A -> rotation & scale
- Remove doubles
- Make sure Clipping is enabled on the Mirror Modifier
- Make sure the modifiers are in the correct order: Mirror Modifier -> Subdivision Surface Modifier
Thank you for checking out my Blender Note! I am by all means a beginner in Blender, so I do not feel qualified to label this post as a 'tip' or 'tutorial'. However, I decided to upload this note for myself, and hopefully it can be useful to others as well.