For a 3D project, I needed a broken pillar. Apparently it’s not possible to make an object solid in Blender, so I had to do a bit of searching and experimenting to try and figure this one out.
I would like to share with you how I did this!
First, I created my pillar.
Then, I added a cube inside the pillar. I Subdivided it twice.
I then added a Displace Modifier. There, I click on ‘New’ -> ‘Show texture in texture tab’.
Under ‘Type’, I click on ‘Clouds’.
I click Apply and Subdivide once more.
I position the object on my pillar, select my pillar and click on the Boolean Modifier.
Here, I set the modifier to ‘Difference’ and the Object to my cube. Then apply.
My pillar is now broken into the shape of my modified cube!
How to break a solid object in Blender: Video
Thank you for checking out my Blender Note! I am by all means a beginner in Blender, so I do not feel qualified to label this post as a 'tip' or 'tutorial'. However, I decided to upload this note for myself, and hopefully it can be useful to others as well.
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